When you land, race up the path to your left and, when reaching the top, take a right towards the path of rings. You'll begin the stage by dropping in via a portal in the sky. Navigating Stage 1-7 Key 1: Reach The Goal Can be easily dispatched with a homing attack. GUN Helicopter - A helicopter that will shoot at Sonic. To jump forwards, you'll need to hit X / A when the bar moves into the blue quarter of the circle. It'll show a circle that's three-quarters orange and one-quarter blue, with a small bar moving rapidly around the circle. When grabbing the pole, a small mini-game will pop up. Horizontal Pole - A horizontal pole that Sonic can use to launch himself to higher vantage points. Let’s quickly run through all of the new obstacles and enemies we'll find throughout this stage: When approaching the seventh portal on Sonic Frontiers’ Kronos Island, Sonic will be dropped into Stage 1-7. Make your way over there when you're ready. Then, connect the central pole to the right pole to create a path to Stage 1-7. Head back to the first rail creation machine and activate it to delete the rail we made to the small island. The only problem is it's currently out of reach. It'll create a rail back on the mainland that leads directly to the Stage 1-7 portal. For this variation, there are only two poles, so join them together and activate the machine. Ride it over to the island to your left and you'll be faced with a second rail creation puzzle. It'll now conjure your rail into existence. Head back to the machine with the green diamond and activate it. ![]() ![]() So, activate the central pole and the left pole. ![]() Our goal is to reach the small floating island northwest of where we're currently stood. To create a rail, you'll have to mimic the rail you want to create using the three poles.
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